Rainbow Six Extraction keyart

Image via Xbox

Accessibility in games has been at the forefront for evolution at Ubisoft for the by few years now. Every game the publisher/developer releases, from Rainbow Six Siege to Assassin's Creed Valhalla, has a plethora of accessibility options available for players to utilise. The aforementioned can be said about Rainbow Six Extraction, the cooperative first-person shooter launching for PlayStation five, PlayStation four, Xbox Serial 10|S, Xbox One, PC, and Stadia on September 16.

What are accessibility options in Rainbow Half-dozen Extraction?

The accessibility options in Rainbow Six Extraction are building off the options available in Rainbow Six Siege. Much of what yous'll see will be like to the options in the 2022 competitive shooter including subtitles and user interface options. However, since Rainbow Six Extraction is a cooperative experience, the developers at Ubisoft can implement options they could not add in Rainbow Six Siege.

"We're building on what Rainbow Six Siege had to offer," said Louis Sarrazin, user experience director on Rainbow Six Extraction, in a post from Ubisoft. "The outcome with accessibility options in competitive games is that making things clearer, or surfacing critical information more clearly, are examples of how players can gain a competitive advantage. In Rainbow Half-dozen Extraction, we don't have that issue, and then we can go beyond Siege."

Essentially, since Rainbow Six Extraction isn't tied to a competitive scene, Ubisoft has the freedom to add plenty of options to make the gameplay experience smoother for anyone who wants to have on the alien threat. This includes colorblind options, custom HUD colors, subtitle text size and color, subtitle background opacity, and visual pointers for sound effects.

Total list of Rainbow Six Extraction accessibility options

Hither is the full list of accessibility options available for Rainbow Six Extraction:

Controls

  • Vibration: Ability to toggle vibration feedback on gamepad. (Motor, Cognitive, Vision)
  • Remap keys and controls: Gamepad and Mouse and Keyboard gameplay inputs tin can be remapped (panel and PC). All gameplay inputs can exist swapped from ane face button to some other. (Motor, Cognitive)
  • Sensitivity: Game offers the option to change the sensitivity of sticks' axis, mouse, and camera. (Motor, Cognitive)

Gameplay

  • Aiming assists: Aim assist is available in-game with difficulty settings for diverse situations (levels: normal, hard, realistic). (Motor, Cognitive, Vision)
  • Customize crosshair: Ability to customize color and opacity of crosshairs. (Cognitive, Vision)
  • Cutscene/Tutorial Replays: Players can replay tutorials and cutscenes. (Motor, Cognitive, Vision, Hearing)

HUD and UI

  • Menu Narration: Accessibility magician is presented to all players on first boot, with the narrator option set to On. The magician can be re-accessed anytime throughout the pause carte. (Motor, Cognitive, Vision)
  • Rearrange game interface: Fractional power to rearrange game interface and remove HUD elements. (Motor, Cognitive, Vision)

Audio

  • Audio/Visual cues: Players can enable visual pointers for sound effects (Hearing, Cognitive), and players tin speak through the vox chat without pressing buttons (Hearing, Cognitive)
  • Vocalism communication: Histrion's mic may exist heard or not. Push to talk: players must press a button to be heard (Hearing, Cerebral)
  • Vox chat volume: Volume of co-op partner'southward mic (Hearing, Cerebral), Power to configure levels for furnishings, speech and background/music noises (Hearing, Cognitive)
  • Speech to Text: Player tin speak and their words will be transcribed into the text conversation (Hearing, Cognitive)
  • Text to Speech communication: Text chat can be read aloud to the actor (Hearing, Cognitive)
  • Subtitles: Role player tin enable and customize subtitle size, background color, and background opacity. (Hearing, Cognitive, Vision)
  • Subtitle Speaker Identification: Ability to enable speaker identification for subtitles. (Hearing, Cognitive, Vision)

Visual

  • Colorblind mode: Partial colorblind way. HUD colors, sights colors can be customized. (Cognitive, Vision)
  • Dissimilarity: Color contrast tin be fix in-game. (Cerebral, Vision)
  • Ability to change the Field of View. (Cerebral, Vision)